Sound Effects

Luckily, I have easy access to a sound studio and yesterday, with my friend, Rogi, visiting for his vacation, we went to the sound studio to record some things for the game. When we’re hanging out sometimes he makes these cartoon like noises and gestures as if he’s hitting something. One of the last times this happened something clicked and I just though, we gotta get this guy in the studio! So that’s what happened yesterday.

We were in the studio for about a half an hour, and recorded for only about 5-10 minutes. The rest of the time was spent by the studio master (Jozz) editing the final sound files so that they had a little more thickness to them, giving that authentic sound.

Along with some sounds for smacking people around (the main theme of the game) we also put in a “Ba Bamm” recording that I am already pondering how to encorporate into the game. I’m thinking maybe when the player levels up, or does a big attack, they can say “Ba Bamm”. Its nice to change gears and wrap my head around the idea of sound engineering, getting away from the 3D design for a little bit.

Here’s the full recording from the studio…

We had a lot of fun recording this, and afterwards I was showing Jozz and Rogi the games that are inspiring my game by going on YouTube and getting some game play video of Double Dragon and Streets of Rage 2. We all laughed at how silly this will be, but that’s kind of the point. The goal for “Tough Justice” is to be a fun time waster, I’m not trying to win any video game design awards. Just see what can be pieced together with readily available resources.

Here’s some mobile phone footage of our time in the studio…

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