Star Wars: Commander Review

In this Star Wars: Commander Review, I wanted to point out first that this game is the reason that Windows 10 is running on this computer. I used to play this game on my Android phone, now I’m playing on Windows 10. I had previously been using Windows 7, which doesn’t support the Windows App Store, so, when the free Windows 10 update came about, I jumped on board and here we are today.

I can say that I’m no fan of the tower defence genre, however, SWC is no tower defence game. You build a base, anyway you like, much in the same realm as an RTS game, like Command and Conquer. You make buildings that can be upgraded that create your troops, air attack strikes, heroes, etc. Also you must create defensive turrets that will be used when you base gets attacked. But that’s where the comparison ends. In a game like C&C, you have full control over your troops, during attacks or defence. But in SWC that’s not the case. This is where it gets like a tower defence, almost.

Here’s a video of a successful base defence…

SWC lets you choose where to deploy your troops, but that’s where any control ends. The troops will use a very basic AI that tells them who to attack. Strong units will attack defensive structures, and weaker units will attack whatever is closest to them. Some hero units have specific tasks, like Han Solo will attack shields, but Chewbacca will attack defensive buildings.

Here’s a video of a successful attack against another player’s base…

As well as attacking other player’s bases, you also get the chance to follow story driven missions. This is more attacks, but the bases are not setup by players and are staggered to slowly get more difficult. This way you can build resources by following the story arc if attacking other players is proving to be too difficult.

You are also given the choice at the start of the game to pick a side. You are either with the Imperials (Dark Side) or the Rebel Alliance (Jedi). Each side has basically equal units, and you’re really just trading off on your moral compass, and art style.

Once you have a base for a little while you can also create a squad centre and this allows you to join or create your own squad. The squads have a big bonus in that you can ask your friends for troops. When attacking you can deploy this group of troops at a single location. When your base is being attacked when the enemy units enter a zone around the squad building the troops will run out and help the defence. This last example is kind of crucial, because no matter how many troops and vehicles you have ready for your next attack, they will not deploy and defend your base. The units you create are for attacking only.

Attacking other bases allows you to “steal” resources from that person. Gold and metal to be specific. Gold is generally used for purchasing building upgrades and buying new units. Whereas the metal is used in upgrading base defences, primarily. Just as in any good RTS, you can also create buildings that will generate gold and metal. The higher the rank of your base (command building) the more of these buildings you can make.

There is some strategy to behold in the game. And, why not. If you could walk over everybody else’s bases no problem, where would the fun in the game originate? However, that being said, this totally happened to my base once…

But that’s really the exception to the rule, and I’m sure as I build my base stronger, it can withstand such attacks… maybe. Haha. Also, I don’t think its too efficient for that player to keep building those units, as they would be very expensive and they are likely not to get that much in return when attacking a base.

Its also worth noting that you shouldn’t build your base against the theoretical wall that surrounds the game area. There is a pocket of space that you can not build on, that other people can deploy on, and you can get pretty much screwed over because of this, as outlined in the next video…

One of the best aspects of this game is that you can pick it up for 5 minutes and be done with it for a day. Great for the casual gamer. For example, you could load the game, collect your resources and then attack a base, where the time limit is about 1 minute and 30 seconds and then go back to your base, order replacement units, close and walk away. Perfect when you’re between Netflix shows, or looking for something to do while the wife is in the bathroom.

Scorecard
  • 80%
    Graphics - 80%
  • 85%
    Fun Factor - 85%
  • 75%
    Replay Factor - 75%
  • 80%
    Social Factor - 80%
80%

Summary

All in, Star Wars: Commander is a great little game for kicking around, or trying to dominate. It can engage you on most levels of gameplay, and although the graphics are a little lacking, they are still enjoyable!

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